Review Xbox One DRM, features, news, price, specs & release date 2013

Review Xbox One DRM, features, news, price, specs & release date 2013

We'll be updating our Xbox One features, price, specs, new & release date article to accommodate the most up-to-date news, so save this page and keep checking back for regular updates Microsoft has had its official #XboxReveal event, unveiling some of the details of its next generation console. In this article we've gathered together everything we know about the console, plus we're rounding up all of the latest rumours to fill in the gaps in our knowledge. Before you get started you can watch the stream of the #XboxReveal at the Major Nelson Blog, along with a ticker counting down towards the start of this year's E3 event on the 11th of June, where we'll see more of the games due to launch on the console. 

XBOX ONE DRM AND USED GAMES 
One of the biggest controversies surrounding the Xbox One launch is how you go about buying, owning and selling games - moving from disc-based ownership to digital licenses attached to user accounts. This was no surprise, rumours have abounded for months, and it was logical that Microsoft would take Xbox in the same direction as Apple’s iTunes and PC games service Steam. In the main, the new system provides numerous restrictions compared to the old - got the disc, you can play the game - method, but there are some upsides. Now, Microsoft has now released an outline of how game licensing will work on Xbox One. You can read youself at http://news.xbox.com/2013/06/license. But we’ll outline the key points for you here. 1. You’ll still be able to buy games from shops, but now you’ll be able to buy all games from the day of release as digital downloads too - so no more having to go to town to play a new game, and no masochistic queuing at midnight game launches. Though which will be cheaper is anyone’s guess, our hunch is that bricks-and-mortar stores will have to undercut online prices to get you through the door. 2. Once you’ve installed the game on your console, we’re guessing that boxed copies will come with a one-off use key, it will then be attached to both your Xbox Live account and your physical console. 3. Anyone can play your games as long as they are playing them on your console, so friends who pop over can play them whether you’re there or not. You can also play all your games on any other Xbox One console via your Xbox Live account - once you’ve downloaded and installed them of course. 4. Up to 10 ‘family members’ (we’re not yet sure what Microsoft means by that term) can play any of the games in your collection on their consoles, but only one of those ten people can play at once. This means that your friends can try out games you’ve bought and you can even play co-op or head-to-head with mates without buying two copies of the game. This is easily the biggest upside of the new system. The final two points rely on the game’s publisher providing permission. At present we have no idea which publishers will give permission, although Microsoft has reassured gamers that its own Microsoft Studios will. 5. You’ll be able to sell or trade your games for cash or credit. But only at participating retailers. There’s no word on whether second-hand prices will be fixed or a free market. Microsoft has said it will not take a fee from gamers, publishers or retailers for this, but there’s no reasssurance that publishers won’t charge you for selling games on. 6. You can give games to anyone who has been on your friends list for at least 30 days. This is a one-off transfer apparently. Whether that person can then sell the game on to a retailer isn’t clear. So games will be moving from essentially unlimited use disc-based ownership, to limited and restricted digital licenses. The upside is that it’ll be easier to play with friends, buy games without a trip to the shops or waiting for the postman, and you can give games to friends who live distantly from you. On the downside, games won’t all be yours to freely sell on, or to lend as you want to all and sundry. In comparison, It’s not as strict as say Steam’s policies, but then on a PC you have a choice of retailers - not so on an Xbox. However, it’s a far better deal than you get on say an iPad, where everything is locked to your account and that’s that - but then that’s not saying much. To enforce all this the Xbox One will require regular connection to the internet. Your console will function normally for up to 24 hours after it last connected to Microsoft’s server, go beyond that one day limit though without any internet connection and you will be locked out of playing any games - other functions will still work. If you’re playing your games on someone else’s console then you only get an hour’s use without a connection before getting locked out. On the plus side, there will be seamless updates of patches and the like while the console is in standby, so no waiting about when you want to play. 

XBOX ONE RELEASE DATE 
Microsoft has confirmed that the Xbox One will ship worldwide by the end of the year. It'll go head-to-head with the PS4 in the UK, confirmed by Sony taking out a full-page advert saying that the PS4 would be available in 2013. Both the original Xbox and the current 360 both launched in the US in the month of November, so the consensus is that Microsoft will attempt to do the same a third time. Current industry rumours point to the PS4 launching in October, potentially one month ahead of the Xbox One. The information comes from Colin Sebastian, at Baird Equity Research, who spoke to a lot of companies at CES 2013 involved in games development and distribution. His note for investors, published on GamesIndustry International, outlined the company's beliefs on the next-generation consoles. This should mean that most of the English-speaking world should have a shiny next-gen console in time for Christmas, presuming of course that Microsoft can manufacture enough to meet demand – and that demand is likely to be huge. XBOX ONE PRICE Price is something that Microsoft hasn't announced for the console and there are loads of rumours as to how much it will cost. Console manufacturers frequently sell their systems at a loss, making money from online services and games sales over time. Rumours suggest that both the Xbox One and PS4 consoles will ship for around $400 (roughly £250 excluding taxes), but you may have to pay more for your games compared to the current generation. Analysts have predicted that both Sony and Microsoft will charge an additional $10 per title to recoup the added development costs of working with next-generation hardware. In UK terms, this could mean a jump from £50 to £60 on some new releases. Not having a final price hasn't stopped companies offering the console for pre-order, placing their own price on it. Amazon currently lists the Xbox One for £599, the same price as for the PS4. This seems very high and we think that Amazon has simply gone for the worst-case scenario. Thanks to Amazon's Pre-order Price Guarantee, you're not actually charged anything now until the console's release date, at which point you're charged the current rate. Blockbuster is just taking a £20 deposit, for now, knocking this off the console's final price when the Xbox One is released. The company isn't even taking a stab at how much it thinks it will cost. Asda and Game are doing the same thing. Zavvi is currently offering the Xbox One for £400, with a release date of 30th November. However, there's a clear warning saying that both bits of information are subject to change and that if the price of the console drops you'll be charged the lower price. Analyst Michael Pacter recently calculated that the Xbox One will cost $399, though that wouldn’t include UK sales tax, which would work out to £307 in total. We’d be really happy with a price thereabouts. We would expect the Xbox One to cost less than the PS4, based on the hardware inside, but the bundled Kinect should help equalise the prices. Whatever the manufacturing costs, we can’t see either side letting the other take the lead on price. XBOX ONE PROCESSOR AND GRAPHICS Microsoft hasn’t released a detailed specification of the Xbox One’s innards, despite the #XboxReveal event being over, but the general consensus is that the Xbox One is using an AMD CPU and AMD graphics hardware, just like Sony’s PS4. Using off-the-shelf components should help Microsoft build systems faster than if it was fabricating its own chips, as well as cut down the learning curve for software developers, allowing games to be released faster. It was widely reported that one of the engineers at Microsoft’s event said that the Xbox One would have 768 compute units. That puts it it exactly in line with the pre-release leaks in terms of graphical power. The bad news is that the PS4 is confirmed to have 1,152 compute units - 50% more than the Xbox One, giving it significantly more power. The reason for the disparity appears to come down to shifting memory prices. RAM prices fluctuate constantly and Microsoft was very keen to include 8GB of RAM in its new console, mainly so that it could implement its fancy quick switches between games, TV, movies, Skype and other functions. By comparison Sony’s initial plan for the PS4 had a simpler architecture, with only 4GB of fast RAM but powerful graphics hardware. Unfortunately for Microsoft the price of fast GDDR5 RAM, as used in the PS4, dropped rapidly over the last couple of years. This, and it’s simple architecture, allowed Sony to double up on the amount of RAM in the PS4 very late in the design phase. So Sony now has as much memory as Microsoft, and faster RAM at that, with more powerful graphics hardware to boot. Rumours that the Xbox One would include backwards compatibility with Xbox 360 discs, thanks to an x86 chip built into the new console, have been proven false. An anonymous post made to Pastebin by an individual claiming to be a software engineer familiar with the new console suggested that a Xenon chip would sit alongside the main AMD APU, letting gamers use their existing discs without having to download the games from Xbox Live and play them through software emulation - however, Microsoft has stated outright that Xbox 360 discs won't be supported on the Xbox One. 

XBOX ONE CONTROLLERS 
We are of the opinion that the Xbox 360 controller is among the best around, so we're glad that Microsoft hasn't changed the formula too drastically for the Xbox One. Reports that suggested the new pad would be similar, albeit with a few changes, proved right on the money. Kotaku suggested it would keep the button, trigger and analogue control stick layout as the current model, but were incorrect about a touch-sensitive strip, similar to the one shown off by Sony for its PS4 Dual Shock 4 controller, in order to add news ways to interact with games and the Xbox Dashboard. The big improvement to the new pad has been the addition of vibration feedback in the triggers themselves. This gives very fine and immediate to your actions directly through your fingertips. Microsoft hasn't stopped there, though - it has built deeper Smartglass support into the console, letting you use your smartphone or tablet to display secondary information, and will be shipping the Xbox One with an updated Kinect camera, although we can't say we're too thrilled at the possibility of further experiments into motion-controlled gaming. 

XBOX ONE STORAGE AND BLU-RAY 
Today, Blu-ray is the most widely used format for games and movies, and has enough capacity to deal with next-gen games too, so it was only natural that Microsoft made the switch for the Xbox One. The optical drive will install games to a built-in hard disk, but it was initially unclear whether it will just be used for games and won't let you play Blu-ray films. Microsoft is backing its Xbox video streaming service heavily on the current Xbox 360, so this isn't an outlandish suggestion, but thankfully the company has confirmed you'll be able to play your Blu-ray library through the console. The Xbox One will include a 500GB mechanical hard disk as standard - something already confirmed by the most recent Durango development kit documentation leak. Although we would have loved to see a sizable SSD, which would be faster, quieter and cooler than a mechanical hard disk, price would almost certainly be a problem. 

XBOX ONE SPEECH RECOGNITION 
The Xbox 360 has supported voice control, using the optional Kinect camera, for some time, but the Xbox One will go a step further. Wake on voice, natural language controls and speech-to-text were just a few of the new features listed during the #XboxReveal event. If you're an iPhone user, you might already be experienced with Natural language - it's the system used by Apple's Siri service to recognise questions, and means gamers are able to quickly reply to messages over Xbox live, resume playback from a particular point if you were half way through a film, or get recommendations on what to play based on their most frequently played game genres. The next generation Kinect sensor will also be able to detect the number of people in a room based on voice, and suggest appropriate multiplayer games based on how many are looking to play. 

XBOX ONE SKYPE 
Microsoft now owns Skype, having bought the best-known VoIP provider in 2011, so it makes sense that the service comes integrated in the Xbox One. In fact Skype looks to fully integrated with your Xbox Live account, so you’ll be able to video call anyone on your friends list without a hitch, better still with Kinect now as standard you’ll be able to see and talk to any other Xbox One user. Further than that, Skype will run alongside anything else you’re doing on the Xbox One. The main screen will scale down, letting Skype run in a sidebar. The Xbox One will be capable of doing this whether you’re playing a game, watching a Blu-ray, watching netflix, or even watching live TV (as long as you have your set-top box fed through your Xbox). 

XBOX ONE SMART GLASS 

Microsoft's current generation Smart Glass system is rather limited, with only a few games supported and a rather simplified UI. It's nbo surprise that the Xbox One will include a beefed-up version of Smart Glass, designed to work closely with Microsoft's own Windows Phone 8 smartphones along with iOS and Android devices. We're still waiting for the first killer app to show us what the system is capable of, but with Nintendo's Wii U already familiarising developers with second screen gaming, that can't be too far away. 

CONCLUSION 

As you can see, we’re starting to get a pretty clear picture of what to expect when the console launches later this year. We'll be updating this article as more information comes to light between now and the launch.


Review Xbox One DRM, features, news, price, specs & release date 2013

from : #http://www.expertreviews.co.uk/games/1296739/xbox-one-drm-features-news-price-specs-release-date
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Ditulis oleh: arofah.com - Senin, 10 Juni 2013

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